Great time at Unite 11, and met a talented young game developer named Henry Moore. In this brief interview, Henry explains the ease of working with Unity, his favorite features, and shows off some of his latest experiments with the engine.

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GLiD is a single player ambient exploration game. You play as a small robot tasked with exploring and restoring an abandoned world. Traverse the environment skillfully using your spider web and wings in order to collect enough fuel seeds to power up and fix the broken machines

Spiderling studios aka Matt Woolven and Marco Marino are using Unity to develop GLiD. New to game development, the duo discovered Unity and quickly worked up a demo that went on to win the coveted Independent Propeller Award, a grand prize of $50,000 which the team are using to fund the development of the full game.

Also winning best student project at Unite 11, the future looks bright for these young developers.

What’s New in Unity 3.4

On 28/07/2011, in News, Unity, by arief

unity 3.4

Unity 3.4

Allegorithmic Substance Integration

  • Assign and adjust procedural textures right in the editor or at runtime
  • Stream huge levels with textures only taking up a few Kb
  • Bake to normal textures and materials for mobile devices

Editor Improvements for more efficient game development

  • User-assignable Scene View icons
  • Modifiable primitive colliders
  • Per-component gizmo collapsing

Full Information visit Unity 3D . :D

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